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 Race Abilities

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Chinou



Posts: 252
Join date: 2010-04-25

PostSubject: Race Abilities   Mon Jul 19, 2010 9:19 pm

Shinigami

Kido: Depending on your rank you may or may not be allowed to use certain kido's.
Unseated - Able to use Kido's # 1- 55 | 4 Kido's may be casted before a 4 post cool down.
Seated - Able to use Kido's # 1- 55 | 8 Kido's may be casted before a 4 post cool down.
Lieutenant - Able to use Kido's # 1- 65 | 12 Kido's may be casted before a 3 post cool down.
Captain - Able to use all Kido's | 16 Kido's may be casted before a 3 post cool down.
*Members of the Kido Corps are able to fire a extra 5 spells before the cool down and Lieutenant and unseated officers know an extra 7 spells.

Shunpo: Shunpo limits and cooldowns varies on your power level.
Unseated - 5 uses before a 3 post cool down.
Lieutenant - 10 uses before a 3 post cool down.
Captain - 15 uses before a 4 post cool down.

Senkai Gate - Cannot be used during combat.

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Arrancar

Bala: Can be shot 14 times, meaning an amount of 14, then a 1 post cooldown is required before being able to use again.

Cero: Can be fired once, then there is a 1 post cooldown before being able to use it again

Gran Rey Cero: Only fired once - Available to only Espada, power determines on rank status. Though the power is enough to tear the fabric of space apart and disturb the atmosphere itself.

Cero Oscuras can be fired once with a 6 post cooldown. - This Cero is only available to Espada ranking 4 - First in command. It is more powerful than Gran Rey Cero from those below the four, however, this Cero is weaker than GRC but stronger than a normal Cero for each of the top 4.
* The Cero has to contain black and may be paired up with any other color(s).

Garganta: Not allowed to be used during combat.

Sonido: Sonido limits, like Shunpo, vary on your power limits.
Numerō - 5 uses before a 3 post cool down.
Fracciōn- 10 uses before a 3 post cool down.
Espada- 15 uses before a 4 post cool down.

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Quincy

Hirenkyaku:Quincy's may use Hirenkyaku 14 times before a 4 post cool down.

Ginto: They may use Ginto 3 times before a 4 post cool down.
Spoiler:
 


Ransōtengai: Can be used for 5 turns before a 4 turn cool-down.

Quincy: Letzt Stil can be used once. Once it is used, all Quincy powers are depleted, and the Quincy must redo training in order to gain there power back. The power of Letzt Stil can hit any opponent who is (intentionally comes close. Sneaking up on them allows them a chance to logically dodge or counter.) close automatically killing them. If the opponent is far away, they may be able to dodge or counter. Letzt Stil has a three post charge. Though the user may move during this time. Just not attack.

Hollow Bait: May be used once Per Topic.
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Bount

Empowerment: by taking the souls of another character (NPC's do NOT count) Bounts may take on certain abilities of the race they absorbed with the usage split in half (ex. Regular arrancar can fire 14 bala before a cooldown, Bounts who have absorbed an Arrancar could only fire 7 bala before a cooldown)

Quincy - Hirenkyaku, Enhanced stamina.

Vizard - Cero, Shunpo.

Superhuman - Enhanced speed, stamina, spiritual power, strength.

Arrancar - Bala, Sonido, Cero.

Shinigami - Shunpo, Enhanced spiritual power.

Bito: Bounts may use Bito 4 times before a 2 post cool down.

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Vizard


Cero: Can be fired once, then there's a one post cooldown before being able to use it again

Kido: Able to use all Kido's | 12 Kido's may be casted before a 3 post cooldown

Shunpo: 15 uses before a 4 post cooldown

Mask Sheilding: 3 post duration before a 4 post cooldown
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Race Abilities

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